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Who Stole the Wind?
A wind farm puzzle
An engineering puzzle about building wind farms where every turbine steals wind from the ones behind it. You can't cheat the wind.
Meet a town's power demand on a tight budget. Airflow is computed live on the GPU with a simplified 2D model at hub height under a 3D view: every turbine leaves a wake, forests slow the wind and gaps between mountains speed it up.
Click any turbine and ask the title question. The game recomputes the field without each neighbour, forest and rock, and shows exactly who takes how much of your wind.
Five sites use real wind statistics, from a Russian village to the Fergana Valley. Cozy dusk art, synthesized sound, and every number names the law behind it.
What it does
- "Who stole the wind?" — see how much wind each neighbour, forest or rock takes
- Five sites with real wind roses: Sosnovka, Meshchera, Reinhardswald, Markbygden and the Fergana Valley
- Three turbine types based on open specs: 2, 3.4 and 5 MW
- Farm power grid: 33 kV cables, transformers, substation and an export line
- Tutorial of 14 levels with star goals, a chain of sites, then a sandbox
- "Breathing" wind that follows each site's real speed distribution
- "Laws and methods": every number names its law, from the log wind profile to the actuator disk