About Leefield

Leefield is a small independent studio from Uzbekistan. We started with a question — what if the wind in a game were actually computed? — and kept building until it became an engine, three games, a toolkit and a plugin for architects.

Where it started

It began as a browser simulator for flow and heat around bodies (aero). Its solver moved into a wind-farm puzzle game, then into a Roblox tycoon, and finally became Leefield — a standalone wind library for any game.

How we work

Numbers first. Every physical claim has a test with a pass threshold written down before the run, and failed tests stay on record. We say "simplified model" where it is simplified.

What we use

Rust and wgpu for the GPU core, WGSL shaders, WebAssembly for the browser, Luau for Roblox, Bevy and a C API for engines, C# for AutoCAD and Revit.

Timeline

  1. Summer 2026

    aero: browser flow and heat simulator on WebGPU.

  2. Autumn 2026

    Wind Farm Tycoon launches on Roblox with a live server-side wind simulation.

  3. Autumn 2026

    Who Stole the Wind? goes into production for Steam.

  4. Autumn 2026

    Leefield — the wind engine — becomes a product of its own, plus Leefield for Roblox.

  5. Autumn 2026

    Smoke & Air: preliminary smoke and airflow previews for architects, starting with AutoCAD.

  6. Next

    Leefield web demo, Steam page, the first engine plugins and Smoke & Air for Revit.

Want to try the wind?

Wind Farm Tycoon is live and free on Roblox. The rest are on their way — write to us for early access or a collaboration.